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Sprocketforge: A Gear-Turning Engine Builder

Created by Sophisticated Cerberus Games

A game about planning and efficiency. Buy gears, produce mana, and complete orders to become the gnome with the most renown!

Latest Updates from Our Project:

We’re Funded!
over 1 year ago – Thu, Jul 18, 2024 at 08:47:57 AM

We did it! 

Thanks so much to everyone who supported the game and got us here. It’s been amazing to see this project come to life and we couldn’t have done it without you. And this is just the beginning! We have a lot more planned coming up and can’t wait to show you!

We’ve been hard at work behind the scenes coming up with some tweaks that we think you will love!. For starters, we will be condensing the stretch goals a bit so we can achieve more of them. The upgraded mana cubes will now be unlocked at $25k instead of $35k like we had originally planned! Additionally, we are adding in a $30k stretch goal that will unlock $1 off shipping for all backers.

We’ve also heard feedback that the all-in pledge seems like it needs more content, so we’re brainstorming ideas for what else we can add there. Feel free to post suggestions in the comments or message us with your ideas! Please keep in mind that we’ll need to choose based on each idea's popularity, rules complexity and added manufacturing/shipping cost, but we are considering options for how to add a bit more to that level.

Similarly, we’ve seen some comments around backers wanting some sort of artwork on the order cards. As an example, there’d be a picture of gauntlets instead of nothing like it is now. We just want you to know that we’re exploring our options and will keep everyone apprised of how that is progressing.

Lastly, we’re also going to be reducing the Grand Artificer pledge level down to only 5 available instead of 10. Why, you ask? Because we’ll be throwing in a prototype with that pledge level as well! We only have a handful of prototypes available so we have to further limit the level, but we thought that would be an excellent way to reward the highest-level backers. Those backers will receive their prototypes well in advance of the final game being available, so they can get to playing the game much sooner. That said, keep in mind they are prototypes so the final game will be different than the prototype you’ll receive.

We’ve also been hard at work releasing a number of videos, which we’ve included below for reference in case you haven’t checked them out yet. This includes a full playthrough of the current iteration of the solo mode for those of you who are interested in checking that out!

We’re also going to be scheduling some livestreams to show you both the TTS and Screentop versions of the game! Mark your calendars for the schedule:

July 23rd at 7 PM US Central Time: Tabletop Simulator Playthrough

August 6th at 7 PM US Central Time: Screentop.gg Playthrough

Both livestreams will be viewable on our Twitch channel, and we hope to see you there!

In conclusion, thanks once again for everyone’s support in getting here! We have some good stuff coming and can’t wait to see where the campaign goes.

This is Jeremy, Ethan, and Matt, keeping the gears of imagination spinning…